Empire.Kred
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Type | Private |
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Founded | Edmonton, Alberta, Canada (2009) |
Headquarters | San Francisco, California, USA |
Key people | Duleepa Wijayawardhana (Co-Founder), Niall Brown (Co-Founder), Michael Mannion (Co-Founder) |
Website | empire.kred |
Alexa rank | ![]() |
Type of site | Social network service |
Registration | Required |
Available in | English |
Launched | July 28, 2010[2] |
Current status | Active |
Empire.Kred is an online game for building real world Influence.
Players buy and sell each other,[3] and earn currency by completing real world Social Missions.
Contents
Gameplay
Players choose their own username (called a ticker) and activate their own portfolio in a virtual economy. The price of a player's shares depends on their stock market and social networking activity.[4] Players can invest in and have their shares bought by other players, which will garner them a higher share price. Players are awarded Achievements for their actions, such as advertising and connecting social identities such as Twitter. Players gain dividends from the other shares in players they invest in, which are counted as virtual currency (called Eaves).
Social networks supported by Empire.Kred currently include Facebook, Twitter, Flickr, YouTube, LinkedIn, Foursquare, Instagram, WordPress hosted blogs and the player's own blog and RSS feeds.
Social media
Empire.Kred is designed to drive social media activity and interaction between the registered members. A player’s value increases, in part, as a result activity on social media sites and their own verified blogs and rss feeds. In addition, a player's value increases through dividends paid-out by other members he or she has invested in. Thus, the social media activity of a player's investments also contributes to his or her game wealth. It is in the player’s self-interest to follow, favorite, or otherwise contribute to the social media activity of those they invest in.[5]
For competitive and aspiring social media Influencers, collecting Eaves brings the social sharing genre into a whole new passion for performance perspective. You can complete missions, invest in mission creators, network directly, and learn about everything that other Influencers are doing online. [6]
Virtual currency
Empire.Kred uses strictly virtual currency called Eaves as a means of purchasing shares in other players, additional rights within the exchange, advertising and services. The currency can be purchased with real-world currency via PayPal or Stripe, but cannot be exchanged for real-world currency. A second virtual currency called Vees, acted as Empire.Kred's rewards points system which users either purchased from the game's store or earned from companies and individuals who sent out Vees Missions.[7] Vees were recently retired. Remaining vees in the possession of players were donated back to the game, and in exchange Empire.Kred made a greater than $1000 donation to the World Cancer Research Fund.
API
The Empire.Kred Application Programming Interface (API) allows for third party developers to develop applications to work alongside and extend Empire.Kred.[citation needed]
Empire Avenue and PeopleBrowsr Acquisition
Empire.Kred, formerly named Empire Avenue, was acquired by PeopleBrowsr Pty Ltd on September 3, 2015 .[8] PeopleBrowsr has renamed and progressively adapted the game to complement it’s Kred Influence Platform suite of products. Empire Avenue was officially launched to the public in July 2010.[2][9]
See also
References
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External links
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- ↑ http://blog.empire.kred/2015/09/09/new-domain-new-look-welcome-to-empire-kred/
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- Pages with reference errors
- Pages with broken file links
- Articles containing potentially dated statements from April 2014
- Articles with unsourced statements from March 2011
- Browser-based multiplayer online games
- Social casual gaming
- Virtual economies
- Video games developed in Canada
- Companies based in Edmonton