Speed Freak
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Speed Freak | |
---|---|
File:Speed Freak screenshot.jpg | |
Developer(s) | Vectorbeam |
Publisher(s) | Vectorbeam |
Distributor(s) | Vectorbeam |
Designer(s) | Larry Rosenthal |
Platforms | Arcade |
Release date(s) | March 1979[1] |
Genre(s) | Racing |
Mode(s) | Single-player |
Cabinet | Vertical |
Arcade system | Vectorbeam hardware |
CPU | CCPU |
Sound | Amplified mono (one channel) |
Display | Vector, monochrome |
Speed Freak is a monochrome vector arcade game created by Vectorbeam in 1979. Along with Ataris' Night Driver it is one of the earliest first-person driving games and the first such game known to use vector graphics.[2]
Gameplay
The game is a behind-the-wheel driving simulation where the driver speeds down a winding computer generated road past other cars, hitchikers, trees, cows and cacti. Occasionally a plane will fly overhead towards the screen. One must avoid crashing into these objects and complete the race in the allotted time.[3] The player can crash as many times as he wants before the time runs out and players were treated to two different crash animations. The first was a simple cracked windshield effect, the second was a crash where the car explodes into car parts that fly through the air.[4]
References
- Notes
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- Sources
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External links
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- Lua error in package.lua at line 80: module 'strict' not found. - YouTube video of Speed Freak gameplay
- Lua error in package.lua at line 80: module 'strict' not found. - YouTube video of a restored Vectorbeam Speed Freak cabinet being tested.