Call of Duty: Infinite Warfare

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Call of Duty: Infinite Warfare
CODIW.jpeg
Developer(s) Infinity Ward
Publisher(s) Activision
Director(s) Jacob Minkoff
Designer(s) Joe Cecot
Writer(s) Taylor Kurosaki
Brian Bloom
Series Call of Duty
Platforms Microsoft Windows
PlayStation 4
Xbox One
Release date(s) November 4, 2016
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Call of Duty: Infinite Warfare is an upcoming first-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth primary installment in the Call of Duty series and is set to be released for Microsoft Windows, PlayStation 4 and Xbox One on November 4, 2016.[1][2]

Gameplay

Similar to the previous games in the series, Infinite Warfare is a first-person shooter. As the game introduces a new setting, outer space, new gameplay mechanics, such as zero-gravity environments, are included.[3][4][5] Assuming control of Captain Nick Reyes, a Tier 1 Special Operations pilot, players will engage in aerial combat with enemies using his transforming fighter, the Jackal.[6] According to Infinity Ward, space combat is one of the game's key focuses,[1] Transition between space combat and boots-on-the-ground combat is described as "seamless".[7] Players gain access to Retribution, a central hub world. In Retribution, players can start main campaign missions, secondary quests which grant them new items and story details,[8] and launch raids on hostile ships.[9]

The game also features several competitive multiplayer modes and a cooperative multiplayer Zombie mode, which has its own gameplay mechanics and story.[1]

Story

Campaign

Infinite Warfare is set in the distant future, after Earth has been stripped of its natural resources as a result of population growth and industrial expansion, prompting the nations of the world to unite together and form the United Nations Space Alliance (UNSA), a political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. The residents of Earth rely on colonies established elsewhere in the Solar System in order to mine planets and asteroids for resources. The value of these outposts, however, attracts militant radicals who seek to control them; an action which could place the countries of Earth in a very unfavorable position. In response, the UNSA is defended by the Solar Associated Treaty Organization (SATO), a coordinated military structure that defends Earth and the UNSA's holdings.[9] However, prior to the events of the game, a new hostile faction emerges, known as the Settlement Defense Front (SDF), which consists of insurgents that broke away from the United Nations Space Alliance during a war of secession. Following years of a troubled stalemate with the Front, relations have deteriorated to a point where the entire Solar System is poised on the brink of war. By the events of the game, the Settlement Defense Front declares war on the UNSA and launches a surprise attack on Geneva, severely weakening SATO's forces on Earth. As the commander of the UNSA Warship Retribution, Captain Nick Reyes (Brian Bloom), a Tier 1 Special Operations pilot of the Special Combat Air Recon (SCAR), is tasked to lead a crew to defeat the Settlement Defense Front on Earth, as well as journey to outer space and across other planets in the system using space-based fighter craft, referred to as Jackals, to stop the Front from taking over the entire Solar System.[9]

Development and release

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I want people to play our new game and say, 'Wow, I haven't seen [Call of Duty] change that much since Call of Duty 4: Modern Warfare.

— Jacob Minkoff, a design director at Infinity Ward

In 2014, Activision announced a three-year development cycle for the Call of Duty series, in which Infinity Ward, Sledgehammer Games and Treyarch will take turns in releasing a Call of Duty video game every year so as to extend each game's development time. Infinite Warfare is the third and the last game in the first cycle, and it is the first video game developed by Infinity Ward since 2013's Call of Duty: Ghosts.[1] According to Infinity Ward, the development team added lots of new ideas to the game, and put emphasis on the game's storytelling.[10] The team chose space as the game's setting as they believed that it can introduce new environments to players. To make the game more realistic, Infinity Ward had consulted several military experts.[7]

Reveal

In February 2016, Activision announced that Infinity Ward will be the lead developer of 2016's Call of Duty game.[11] Infinite Warfare was officially confirmed by Activision when they announced that the company would not have a booth at E3 2016, and that their products would be shown through their partner, Sony Interactive Entertainment.[12] Activision teased the game with a video, titled "Know Your Enemy", and a new ending for Black Ops III's "Nuk3town" map, which shows a giant airship on top of the map.[13][14] The game was leaked via PlayStation Store on April 26, and the first trailer was revealed unofficially via Hulu prior to the game's official announcement.[15][16]

In May 2016, Activision released the official announcement trailer for the game, a week after they trademarked the name of the game.[1][17] The trailer of the game was officially revealed through a live-stream on Twitch.[18] As part of the reveal, Activision is running a social media game using a Facebook chat bot, which tasks the player to decode a message.[19]

Modern Warfare Remastered

Call of Duty: Modern Warfare Remastered
CODMWR.jpeg
Developer(s) Raven Software
Publisher(s) Activision
Producer(s) Infinity Ward
Series Call of Duty
Platforms Microsoft Windows
PlayStation 4
Xbox One
Release date(s) November 4, 2016
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

A remastered version of Call of Duty 4: Modern Warfare, entitled Modern Warfare Remastered, will be released on PlayStation 4, Xbox One and PC alongside Infinite Warfare, only available with the purchase of either the Legacy, Digital Deluxe or Legacy Pro edition of Infinite Warfare.[20] The remaster is developed by Raven Software, who developed multiplayer modes for several Call of Duty titles in the past, and executive produced by Infinity Ward.[21] The remaster will come with the original campaign mode, as well as 10 maps for multiplayer; instead of the default 16 maps that the game originally had.[22] It is set to have the same weapons, killstreaks, and game modes that were featured in the original game.[23] Activision has confirmed that the movement system will stay true to the original game and that the remaster will also have dedicated servers.[21]

Reception

Pre-release

Upon release of the initial trailer, the game was criticized by commentators for being too futuristic. The general consensus held was that this was owed to a sense of fatigue, as a consecutive number of recent games in the franchise had been set in future settings and narratives. The fact that Modern Warfare Remastered would not be sold as a standalone title was also criticized.[24][25][26] In response to the criticism, Activision CEO Eric Hirshberg stated that "of course we know that there are people in our community who are nostalgic for the boots-on-the-ground-style gameplay... [but]... we also have millions of people in our community who want to have new innovative experiences in the game each year and Infinite Warfare is going to deliver that." He also claimed that Call of Duty: Black Ops II, which also received multiple dislikes, would go on to become the best-selling Call of Duty game at the time.[27] As of May 25, 2016, the trailer has received over 2.6 million dislikes and is the second most disliked video on YouTube.[28][29][30] It has since, however, also become the most liked Call of Duty trailer to date.[31]

References

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External links

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