Critter (chess)
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Developer(s) | Richard Vida |
---|---|
Stable release | 1.6a 64-bit / June 2012 |
Development status | Active |
Written in | C++ |
Operating system | Microsoft Windows, Mac OS X, Linux, Android |
Type | Chess engine |
License | Proprietary |
Website | Official website |
Critter is a cross-platform UCI chess engine by Slovakian programmer Richard Vida which is free for non-commercial use. The engine has achieved top five on most official chess engine Elo rating lists.[1][2][3][4]
History
Richard started working on Critter in late 2008. The first version was originally written in Delphi but the code was later converted to C++ using Bitboard technology because Delphi did not perform well under 64-bit processors.[5][6] Critter had its over-the-board (OTB) debut at the ICT 2012, where it became a strong runner-up behind the Rybka cluster.[7]
Notable games
Tornado vs Critter,
nTCEC S2, Stage 2, 3.6
nTCEC S2, Stage 2, 3.6
- Tornado vs Critter, nTCEC S2, Stage 2, 3.7, 0–1 Critter sacs two pawns and the exchange to build up a strong attack.[8]
- Toga vs Critter, nTCEC S2, Stage 2, 4.6, 0–1[8]
References
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found.