Dream Zone
Dream Zone | |
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![]() Amiga version cover art
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Developer(s) | JAM Software |
Publisher(s) | Baudville |
Distributor(s) | Leisuresoft[1] |
Programmer(s) | Andy Gavin |
Artist(s) | Jason Rubin |
Composer(s) | Sarah Sidman[2] |
Platforms | Apple IIGS, Amiga, Atari ST and MS-DOS |
Release date(s) | 1987[3] |
Genre(s) | Adventure |
Mode(s) | Single-player |
Dream Zone is an adventure video game developed by JAM Software (later known as Naughty Dog) published by Baudville, and released in 1987 for the Apple IIGS and then ported to the Amiga, Atari ST and PC.
Contents
Plot
The player becomes trapped in his own dream, thanks to a scientist's rotten elixir, and must escape the weird world of his own imagination to reach reality again. The dream is full of nightmarish creatures and contains magic, airships, a floating castle, and a troublesome bureaucracy.[4]
Reception
Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors".[5] A later Compute! review praised the graphics, story, and interface.[6] The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[4]
The game sold upwards of 10,000 copies, earning the developers about $15,000.[3]
References
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External links
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