Experience Curiosity
Experience Curiosity is an interactive web application developed by NASA's Jet Propulsion Laboratory to celebrate the third anniversary of the Curiosity rover landing on Mars.[1] This 3D serious game[2] makes it possible to operate the rover, control its cameras and the robotic arm and reproduces some of the prominent events of the Mars Science Laboratory mission.[3][4] The application was presented at the beginning of the WebGL section at SIGGRAPH 2015.[5]
According to Brian Kumanchik, the lead and art director behind the project, the development team used exclusively open-source software including Blender and GIMP for creating 3D content, particularly due to public accessibility of open source formats. The Blend4Web framework was chosen as a 3D engine which is integrated with Blender, includes a physics engine and provides rendering in mobile browsers.[6]
Experience Curiosity won the Webby Award as the best "Government & Civil Innovation" website of 2016.[7]
File:Experience curiosity2.png
Experience Curiosity: learning mode
|
File:Experience curiosity3.png
Experience Curiosity: free drive mode
|
See also
References
<templatestyles src="Reflist/styles.css" />
Cite error: Invalid <references>
tag; parameter "group" is allowed only.
<references />
, or <references group="..." />
External links
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.