F1 Circus
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F1 Circus | |
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![]() Front cover of the first version, the PC-Engine version.
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Developer(s) | Nihon Bussan Make Software (FC) |
Publisher(s) | Nichibutsu |
Series | F1 Circus |
Platforms | Family Computer PC-Engine |
Release date(s) | PCE/TG-16
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Genre(s) | Racing |
Mode(s) | Single-player |
F1 Circus (エフワン サーカス Efuwan Sākasu?)[1] is a Formula One-based racing game developed by Nihon Bussan and published by Nichibutsu for the PC-Engine.
Summary
The game was released on September 14, 1990, and the word "circus" was meant to be a mistranslation of the word "circuit" (or "circuits") because the pageantry of Formula One racing slightly resembles a circus. It is loosely based on the 1991 Formula One season, F1 Circus is considered to be a representation of the average Formula One game for the PC-Engine. Players can modify their vehicles and customize their race cars, while racing through top-viewed tracks that appear to be going mostly straight up in a fast-paced speed, instead of any other direction.
On February 7, 1992, F1 Circus was later efficiently ported to the Family Computer. Although featuring cover art from the PC-Engine version, the content in this version is closer to that of the sequel, F1 Circus '91.
Reception
On release, Famicom Tsūshin scored the PC Engine version of the game a 31 out of 40.[2]
References
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- Pages with reference errors
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- Articles containing Japanese-language text
- 1992 video games
- Formula One video games
- Japan-exclusive video games
- Nihon Bussan games
- Nintendo Entertainment System games
- TurboGrafx-16 games
- Video games developed in Japan
- Pages with broken file links
- Formula One racing video game stubs