Gravity Crash
Gravity Crash | |
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Developer(s) | Just Add Water Ltd. |
Publisher(s) | Sony Computer Entertainment |
Platforms | PlayStation 3, PlayStation Portable, PlayStation Vita |
Release date(s) | PlayStation 3 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player, multiplayer |
Gravity Crash is a multidirectional shooter released on the PlayStation Network. Its visual style pays homage to arcade games of the 1980s. A PlayStation Vita port was released in August 2014 under the title Gravity Crash Ultra.[3]
Gameplay
The player chooses a planet to visit from a top-level menu, and then explores that planet in a two-dimensional side view. The planetary surfaces tend to be riddled with systems of caverns: manoeuvring through them while taking gravity into account is one of the game's principal challenges. Gravity Crash was inspired by three games in particular, Gravitar, Thrust and Oids.[4][5]
The player can choose one of two control modes: in the first, the player's craft can fire only in the direction it is currently facing. In the second, the direction of fire is independent of the craft's orientation, controlled by the second joystick on the controller.
Soundtrack
The game features music by the video game musician Tim Wright, AKA CoLD SToRAGE, who composed a 16-track remix album and double 'A'-side single to complement the game.[5]
Reception
Gravity Crash received mostly positive reviews. Play's reviewer stated that the only bad thing was the "insane difficulty level."[6] Edge's reviewer also mentioned the difficulty, calling Gravity Crash "A stern, if unspectacular, challenge."[7]
References
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External links
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ http://www.jawltd.com/2013/08/gravity-crash-ultra-coming-to-playstation-vita/
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 5.0 5.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Play magazine, Issue#187, p.87
- ↑ Edge magazine, Jan 2010, p.94