Juiced (video game)

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Juiced
Juiced cover (Windows version)
Developer(s) Juice Games
Publisher(s) THQ
Distributor(s) Sega (Japanese version)
Series Juiced
Platforms Windows
PlayStation 2
Xbox
Mobile phone
Release date(s) NA May 7, 2005 (Mobile)
NA 20050613June 13, 2005
EU 20050617June 17, 2005
  • KO: July 21, 2005 (PS2)
    Genre(s) Racing
    Mode(s) Single player, multiplayer, online multiplayer

    Juiced is a racing video game for Microsoft Windows, PlayStation 2, Xbox, and mobile phone. The game was delayed for release in 2004 because its original publisher, Acclaim, went bankrupt. Juice Games and Fund 4 Games retained ownership of the property and sold the game to THQ, who funded the project for a further six months of improvements. In early 2006, British software publisher Focus Multimedia re-released the PC version of Juiced at a new budget price as part of its "Essential" games series. The game offers different modes including career and arcade that present the player with challenges of increasing difficulty. The player can customize the car to suit their style and unlock new ones in arcade mode. The game features nitrous boosts, similar to that of other racing games. Juiced went to number one in the United Kingdom MCV sales charts and its first version sold 2.5 million units.

    Gameplay

    There are four different racing types: circuit (standard racing with laps), point-to-point (single lap), sprint (drag race), and showoff (timed race). The player's reputation fluctuates with their wins and losses, and receives awards for raising their reputation.[citation needed]

    Development

    Juiced was originally intended to be published by Acclaim Entertainment, and released for the PlayStation 2, Xbox and PC in late 2004. However, the game was caught up in Acclaim’s bankruptcy issues and never released by them. Game magazines around the world wrote reviews on nearly finished copies of the game. It was then picked up by THQ and published in 2005. During the development of Juiced, Acclaim filed for Chapter 7 bankruptcy before Juiced was set for release in late 2004. It was picked up by THQ and further delayed as Juice Games was given more development time to refine the game. When Acclaim went bankrupt, they held an auction. Most of the promotional posters were destroyed, but a number of them made it out and were sold along with a few other items. The promotional posters are highly coveted around the world today; a set of them was seen on eBay America in early February 2007.[citation needed]

    Reception

    Reception
    Review scores
    Publication Score
    mobile PC PS2 Xbox
    Edge N/A 6/10[1]
    5/10 (Beta)[2]
    6/10[1]
    5/10 (Beta)[2]
    6/10[1]
    5/10 (Beta)[2]
    EGM N/A N/A 6.83/10[3] 6.83/10[3]
    Eurogamer N/A N/A N/A 6/10[4]
    Famitsu N/A N/A 29/40[5] N/A
    Game Informer N/A N/A 7.5/10[6]
    5.75/10 (Beta)[7]
    7.5/10[6]
    5.75/10 (Beta)[7]
    GamePro N/A N/A 3/5 stars[8] 3/5 stars[8]
    GameSpot N/A 6.1/10[9] 6.3/10[10] 6.3/10[10]
    GameSpy N/A 3/5 stars[11] 3.5/5 stars[12] 3.5/5 stars[12]
    GameZone N/A N/A 6.5/10[13] 7.4/10[14]
    IGN N/A 6/10[15] 6.5/10[16] 6.8/10[17]
    OPM (US) N/A N/A 3.5/5 stars[18] N/A
    OXM N/A N/A N/A 8.1/10[19]
    PC Gamer (US) N/A 68%[20] N/A N/A
    Detroit Free Press N/A N/A 2/4 stars[21] N/A
    The Times N/A 4/5 stars[22] 4/5 stars[22] 4/5 stars[22]
    Aggregate scores
    GameRankings 77%[23] 67%[24] 68%[25] 71%[26]
    Metacritic N/A 63/100[27] 68/100[28] 68/100[29]

    Juiced received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.[29][28][27]

    Right before the bankruptcy issues by Acclaim, Lisa Mason of Game Informer gave the beta version of the game a score of 5.75 out of 10 in its October 2004 issue, stating that it "falls to the lower end of the goodness scale. [...] Depending on what I am doing, I yearn for any of the more-polished (and more playable) racing titles that it tries to emulate. Juiced's particular mix of sim and arcade racing is best summed up as a failed experiment."[7] After the THQ acquirement and redevelopment of the game, however, Mason raised the rating to 7 out of 10 in her Second Opinion in the magazine's July 2005 issue, calling it "an exponentially better game than it was when I reviewed it many months ago. Does that mean that it's a super awesome, edge of your seat thrill ride? Not so much, but it does have its charms and is a nicely varied street racer."[6] Matthew Kato of the same publisher agreed, giving the game a better score of 7.5 out of 10 and saying that it "certainly has the makings of an average street racer, with lots of customizables and affected street appeal."[6]

    The Times gave the game four stars out of five and stated, "The gameplay is varied enough to maintain interest, and its clutch of quirky distractions adds to the experience. After all its development setbacks, it's definitely worth a spin."[22] The Sydney Morning Herald gave the PS2 version four-and-a-half stars out of five and said that it was "instantly approachable".[30] However, Playboy gave the same version 70%;[31] likewise, Detroit Free Press gave the similar version two stars out of four, criticizing the costly upgrades, but praising the musical selection that "features a nice mix of techno, rock and hip-hop."[21] In Japan, Famitsu gave the same console version a score of one eight and three sevens for a total of 29 out of 40.[5]

    Sequels

    In 2006, Juiced: Eliminator was released for the PlayStation Portable and mobile phones. Juiced 2: Hot Import Nights was released in 2007.

    References

    1. 1.0 1.1 1.2 Lua error in package.lua at line 80: module 'strict' not found.
    2. 2.0 2.1 2.2 Lua error in package.lua at line 80: module 'strict' not found.
    3. 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found.
    4. Lua error in package.lua at line 80: module 'strict' not found.
    5. 5.0 5.1 Lua error in package.lua at line 80: module 'strict' not found.
    6. 6.0 6.1 6.2 6.3 Lua error in package.lua at line 80: module 'strict' not found.
    7. 7.0 7.1 7.2 Lua error in package.lua at line 80: module 'strict' not found.
    8. 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found.
    9. Lua error in package.lua at line 80: module 'strict' not found.
    10. 10.0 10.1 Lua error in package.lua at line 80: module 'strict' not found.
    11. Lua error in package.lua at line 80: module 'strict' not found.
    12. 12.0 12.1 Lua error in package.lua at line 80: module 'strict' not found.
    13. Lua error in package.lua at line 80: module 'strict' not found.
    14. Lua error in package.lua at line 80: module 'strict' not found.
    15. Lua error in package.lua at line 80: module 'strict' not found.
    16. Lua error in package.lua at line 80: module 'strict' not found.
    17. Lua error in package.lua at line 80: module 'strict' not found.
    18. Lua error in package.lua at line 80: module 'strict' not found.
    19. Lua error in package.lua at line 80: module 'strict' not found.
    20. Lua error in package.lua at line 80: module 'strict' not found.
    21. 21.0 21.1 Lua error in package.lua at line 80: module 'strict' not found.
    22. 22.0 22.1 22.2 22.3 Lua error in package.lua at line 80: module 'strict' not found.(subscription required)
    23. Lua error in package.lua at line 80: module 'strict' not found.
    24. Lua error in package.lua at line 80: module 'strict' not found.
    25. Lua error in package.lua at line 80: module 'strict' not found.
    26. Lua error in package.lua at line 80: module 'strict' not found.
    27. 27.0 27.1 Lua error in package.lua at line 80: module 'strict' not found.
    28. 28.0 28.1 Lua error in package.lua at line 80: module 'strict' not found.
    29. 29.0 29.1 Lua error in package.lua at line 80: module 'strict' not found.
    30. Lua error in package.lua at line 80: module 'strict' not found.
    31. Lua error in package.lua at line 80: module 'strict' not found.

    External links