Moebius: Empire Rising
Moebius: Empire Rising | |
---|---|
File:Moebius Empire Rising cover.png | |
Developer(s) | Pinkerton Road Studio |
Publisher(s) | Phoenix Online Publishing |
Designer(s) | Jane Jensen |
Composer(s) | Robert Holmes |
Platforms | Microsoft Windows, OS X, Linux |
Release date(s) | April 15, 2014 |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Moebius: Empire Rising is a graphic adventure video game developed by Pinkerton Road Studio and published by Phoenix Online Publishing for Microsoft Windows, OS X and Linux. The game is a spiritual successor to the Gabriel Knight series.
Synopsis
The game tells the story of Malachi Rector, an antiques dealer who travels the world hunting down valuable artefacts. After returning from a trip to Spain he's hired by Amble Dexter, the head of a secretive government agency called 'FITA', to investigate a series of events and document them in his meticulous way.
The first event is the death of a young woman in Venice, found hanging from a bridge. As Rector investigates her life, he realizes that the beautiful and talented young woman—and the interrupted path of her life—had great hidden significance: Amble Dexter and his associates are playing with the fabric of life in a way Rector never imagined was possible. Even he, Rector himself, is part of a larger pattern. He must figure out who is doing what, and whether their intentions are for good or ill, before he can decide if he will play his pre-scripted role or try to change the outcome. This is a metaphysical thriller à la Dante’s Equation and Gabriel Knight.[1]
Development
On April 10, 2012, Pinkerton Road Studio announced their plans to have a crowd funded production of two new graphic-adventure games titled Moebius and Mystery Game X, inspired by recent Kickstarter successes such as Double Fine's recent success of using Kickstarter to fund Double Fine Adventure.[2]
On May 7, 2012, Pinkerton Road Studio reached its Kickstarter goal of $400,000.[3] Jane Jensen's Kickstarter campaign ended on May 19, accumulating over $435,000 from backers.
Reception
Reception | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Moebius: Empire Rising received mixed reviews from critics. It received an average score of 60.00% on GameRankings[4] and a weighted score of 54/100 on Metacritic.[5]
References
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 4.0 4.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 5.0 5.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
External links
- Pages with broken file links
- Articles using Video game reviews template in single platform mode
- Official website not in Wikidata
- 2014 video games
- Crowdfunded video games
- Kickstarter projects
- Linux games
- OS X games
- Point-and-click adventure games
- Single-player-only video games
- Video games developed in the United States
- Video games set in Egypt
- Video games set in New York City
- Video games set in Paris
- Video games set in Qatar
- Video games set in Switzerland
- Video games set in Venice
- Video games set in Washington, D.C.
- Windows games