Paperboy (video game)
Paperboy | |
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North American arcade flyer of Paperboy.
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Developer(s) | Atari Games |
Publisher(s) | Atari Games, Elite Systems, Mindscape |
Designer(s) | Keith Furey (Lead Designer), Eoin, Carl Bedard, John Salwitz, Dave Ralston and Russel Dawe |
Composer(s) | Hal Canon, Earl Vickers |
Platforms | Arcade, Various |
Release date(s) |
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Genre(s) | Simulation |
Mode(s) | Single player, 2 players alternating turns |
Cabinet | Custom upright |
Arcade system | Atari System 2 |
Display | Horizontal orientation, Raster, medium resolution (Used: 512 x 384) |
Paperboy is a 1985 arcade game by Atari Games originally developed in 1984 .[1] The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle.[2] The game was ported to numerous video game consoles and personal computers. The Nintendo Entertainment System (NES) version represented the first NES game developed in the United States and coincidentally, the Sega Master System version represented the first SMS game developed in the United Kingdom. Paperboy was innovative for its theme and novel controls.[3]
Contents
Gameplay
The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.[citation needed]
The game begins with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game lasts for seven in-game days, Monday through Sunday.[4]
Controlling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself, with subscribers living in brightly colored houses, and non-subscribers living in dark houses.[3]
Hardware
The cabinet of this game is a standard upright but with custom controls. The controls consist of a bicycle handlebar (a modified Star Wars yoke)[3] with one button on each side, used to throw papers. The handlebars can be pushed forward to accelerate, and pulled back to brake.
The game runs on the Atari System 2 hardware. The CPU is a 10 MHz Digital Equipment Corporation (DEC) T-11. For sound and coin inputs, it uses a 2.2 MHz MOS Technology 6502. The sound chips are two POKEYs for digital sound, a Yamaha YM2151 for music, and a Texas Instruments TMS5220 for speech.[5] The protection chip is a Slapstic model 137412-105.[6]
History
Ports
Paperboy was ported to consoles and home computers, starting in 1986. In some of these versions, the player could assume the role of a papergirl instead of a paperboy. Paperboy was ported to the BBC Micro and Acorn Electron (by Andy Williams, 1986), Commodore 64 (by Chris Harvey, Neil A Bate and Jon Harrison 1986), Commodore 16 (1986), Amstrad CPC (1986), ZX Spectrum (1986), Apple II (1986), TRS-80 Color Computer (1986), DOS (1988), Apple IIGS (1988), NES/Famicom (1988)(1991, Japan), Game Boy (1990), Game Boy Color (1999), Atari ST (1989), Amiga (1989), Atari Lynx (1990), Sega Master System (1990), Game Gear (1991), and Sega Mega Drive/Genesis (1991)(1992, Japan). The NES version is particularly notable for being the first NES game developed in the United States.
Unlike the arcade version, several of these versions inspired a sequel, Paperboy 2 for several home systems (Amiga, Amstrad CPC, Atari ST, DOS, Game Boy, Game Gear, Sega Genesis, NES, SNES, ZX Spectrum), and a 3D version for the Nintendo 64 called Paperboy 64.
More recently, Paperboy was included in Midway Arcade Treasures, a compilation of arcade games for the Nintendo GameCube, PlayStation 2, PlayStation Portable, Xbox, and Windows released in 2003.
A Mobile version of Paperboy was released in 2005.
Paperboy was also released on February 14, 2007 on Xbox Live Arcade for the Xbox 360; however, the game was delisted.[7]
An iPhone/iPod Touch 25th anniversary version of Paperboy was released December 18, 2009.
Reception
Crash magazine gave the Sinclair ZX Spectrum version a 88% rating with the general rating "Another slick, playable conversion from Elite ",[8] while Zzap!64 was less enthusiastic for the Commodore 64 version giving it 44%.[9] The One gave the Amiga version 80% stating that "it's an almost flawless conversion".[10] In England, Richard Leadbetter of Computer and Video Games magazine reviewed the Atari Lynx version giving a score of 67% stating "Looks good, but simply isn't enough fun to play."[11] TeamXbox gave the Xbox version an overall score of 8.2, stating that "Paperboy “delivers” as advertised in the classifieds.".[12]
Legacy
The paperboy makes a cameo appearance in the Disney animated film Wreck-It Ralph. He can be seen at Game Central Station.[13]
Paperboy also makes a cameo in the film Pixels as one of the attacking video game characters.[citation needed]
See also
- Paperboy 2, the sequel
References
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External links
- Paperboy at the Killer List of Videogames
- Paperboy guide at StrategyWiki
- Paperboy at MobyGames
- Paperboy at World of Spectrum
- The arcade version of Paperboy can be played for free in the browser at the Internet Archive
- ↑ 1.0 1.1 http://www.arcade-history.com/?n=paperboy&page=detail&id=1935
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- Pages with reference errors
- Pages with broken file links
- Pages using vgrelease with named parameters
- Articles with unsourced statements from October 2015
- Articles with unsourced statements from January 2016
- Articles with Internet Archive links
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