Pokémon Super Mystery Dungeon

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Pokémon Super Mystery Dungeon
File:Pokemon Super Mystery Dungeon.png
North American cover art
Developer(s) Spike Chunsoft
Publisher(s) The Pokémon Company
Distributor(s) Nintendo
Director(s) Seiichiro Nagahata
Hironori Ishigami
Producer(s) Koichi Nakamura
Designer(s) Kunimi Kawamura
Programmer(s) Takuya Kanai
Writer(s) Shin-ichiro Tomie
Composer(s) Keisuke Ito
Yasuhiro Kawagoe
Noriko Murakami
Series Pokémon Mystery Dungeon
Platforms Nintendo 3DS
Release date(s)
    Genre(s) Roguelike
    Mode(s) Single-player

    Pokémon Super Mystery Dungeon (Japanese: ポケモン超不思議のダンジョン Hepburn: Pokémon Chō Fushigi no Danjon?) is a roguelike video game in the Pokémon Mystery Dungeon series developed by Spike Chunsoft and published by The Pokémon Company for the Nintendo 3DS handheld game console. Like its predecessors, players control a human who has awoken as a Pokémon in a world filled entirely by the series' eponymous creatures, and must travel through random-generated dungeons completing missions and battling enemies to unravel the story. The game was released in Japan on September 17, 2015, in North America on November 20, 2015, in Europe on February 19, 2016 and in Australia on February 20, 2016.

    Gameplay

    Like its predecessor, Super Mystery Dungeon is a dungeon-crawling rogue-like role-playing game featuring 3D characters and environments. Players assume the role of one of 20 Pokémon (which include all 18 starting Pokémon from all six main series generations, along with Pikachu and Riolu),[5] who are joined by partners who accompany them in their journey through procedurally-generated dungeons filled with enemies and traps as they help stop a major crisis and save the Pokémon world.[6] The game features all 720 currently released Pokémon as of 2015.[5]

    Development

    In April 2015, editors of Famitsu DS+Wii magazine stated that a new Pokémon game would be revealed the following month, and that more details would come in a future issue.[7] Pokémon Super Mystery Dungeon was later officially announced by The Pokémon Company and Nintendo via a press release on May 21, confirming the game's release for late 2015 in Japan and North America, and early 2016 in Europe.[8] Like previous entries in the Mystery Dungeon subseries, it is developed by Spike Chunsoft.[1] Gameplay footage from the title was first showcased on a Nintendo Direct broadcast on May 31, 2015, along with a final Japanese release date.[9]

    Reception

    Reception
    Aggregate score
    Aggregator Score
    Metacritic 69/100[10]
    Review scores
    Publication Score
    Famitsu 36/40 (9, 9, 9, 9)[11]
    Game Informer 6.75/10[12]

    The Japanese video game magazine Famitsu gave the game a score of 36/40 in their cross review, with the four individual reviewers all giving it a score of 9.[11] It was the highest selling video game in Japan during its debut week, with 151,823 copies sold,[13] and would go on to sell a total of approximately 295,598 copies in the region by the end of 2015.[14]

    Super Mystery Dungeon holds a score of 69/100 from the aggregate review website Metacritic, indicating mixed or average reviews.[10] Reviewers praised the story and the overall feel of the game, but criticized the repetitive dialogue and the amount of time needed to sit through un-skippable cutscenes.[15] Game Informer felt that the game was an improvement over previous entries in the Pokémon Mystery Dungeon series, and had a "better, more focused sense of humor", but that it still had issues such as overly-simplistic combat and repetitive gameplay, declaring that it "pales in comparison to the core RPG installments."[12] Mitch Vogel of Nintendo Life similarly found it to be "tedious", elaborating that "Repetition that's present in nearly every aspect makes for a game that can sometimes feel like a chore rather than a form of entertainment". However, the editor ultimately felt that it would be a game for players who don't mind "grinding" recurrent scenarios and battles, stating "if you have the perseverance to stick with it long enough, you'll find that it pays off in the long run."[16] Destructoid called it a "solid entry in the Pokémon franchise," commending its "tons of customization options" and "huge roster of potential allies and moves".[15]

    References

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    External links