Power!
<templatestyles src="Module:Hatnote/styles.css"></templatestyles>
![]() |
|
Developer(s) | Simon Francis |
---|---|
Publisher(s) | Durell Software |
Platforms | Amstrad CPC, Commodore 64, ZX Spectrum |
Release date(s) | 1985 |
Genre(s) | Action |
Power! (known as Critical Mass in Europe) is a computer game developed by Simon Francis in 1985 for the Amstrad CPC, Commodore 64 and ZX Spectrum.
Plot
The player operates a rocket-powered hovercraft whose mission is to destroy an enemy transfer beam that is protected not only by long-distance enemy raiders and mines, but also molecular disorientation that sucks the energy from the player's attack craft.[1]
Gameplay
The player may control the hovercraft in either a normal joystick operational mode or with vectored movement. When the player pushes forward on the joystick, the hovercraft accelerates, and when pulling back on the joystick, speed decreases.[1]
Reception
In 1988, Dragon reviewed Power!, and gave the game 4 out of 5 stars.[1]
References
<templatestyles src="Reflist/styles.css" />
Cite error: Invalid <references>
tag; parameter "group" is allowed only.
<references />
, or <references group="..." />