Street Fighter 6
Street Fighter 6 | |
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File:Street Fighter 6 box art.jpg
Cover art featuring Luke
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Developer(s) | Capcom |
Publisher(s) |
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Director(s) | Takayuki Nakayama |
Producer(s) | Kazuhiro Tsuchiya Shuhei Matsumoto Kansuke Sakurai |
Designer(s) | Yusuke Hashimoto |
Artist(s) | Kaname Fujioka |
Composer(s) | Yoshiya Terayama Shigeyuki Kameda Yasumasa Kitagawa |
Series | Street Fighter |
Engine | RE Engine |
Platforms | <templatestyles src="Plainlist/styles.css"/> |
Release date(s) | PS4, PS5, PC, Series X/S
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Taito Type X4 (NESiCAxLive2) |
Street Fighter 6[lower-alpha 1][lower-alpha 2] is a 2023 fighting game developed and published by Capcom. It is the seventh main entry in the Street Fighter franchise, and was released for PlayStation 4, PlayStation 5, Windows and Xbox Series X/S on June 2, 2023, while an arcade version will be published by Taito later in the year.
Contents
Gameplay
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Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub.[1] Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. In the Battle Hub, players can compete in ranked or casual matches, battle using their created avatars, using the skills learned in World Tour mode, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features.[1]
The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.[1] The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input,[1] and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.
The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each character only has three super combos based on their respective level gauge. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively. When a player is low on health, their Level 3 super move will become a Critical Art, which is more powerful in addition to having an expanded cinematic scene. Certain movesets can only be cancelled to super moves based on how many levels the player has filled, such as EX/Overdrive special moves, which can only be cancelled to higher levels above Level 1, while regular special moves without sacrificing the Drive gauge can only be cancelled to Level 3.[2] An "extreme" battle type is also available for play, allowing players to compete in matches that feature special rules and gimmicks.
A real-time commentary system is a brand new feature in Street Fighter 6, where English and/or Japanese commentators watch the action in real-time, giving it a more tournament-style feel, or allow the option to cheer the player on. Eight different commentators are featured, four of each of the two commentary types: play-by-play commentary and color commentary, the latter being optional. Aru, Jeremy "Vicious" Lopez,[lower-alpha 3] Steve "TastySteve" Scott,[lower-alpha 3] and Kosuke Hiraiwa will be the four play-by-play commentators, while Demon Kakka, Thea "Zelina Vega" Trindad,[lower-alpha 4] James "jchensor" Chen,[lower-alpha 3] and Hikaru Takahashi will be the four color commentators.
Characters
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The game launched with a base roster of 18 World Warriors. Characters listed in bold are new to the series.
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The following four additional fighters are scheduled to be released as downloadable content during the game's first year of release.[3] Characters listed in bold are new to the series.
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Development and release
Capcom posted a "Capcom Countdown" timer on February 14, 2022, with an announcement pending once the clock finished its seven-day countdown.[4] On February 21, 2022, Street Fighter 6 was announced, teasing the return of Ryu and Luke, the latter of whom debuted in Street Fighter V's final downloadable content "season."[5]
Street Fighter 6 marks as the first game since Street Fighter IV to not be developed by series producer Yoshinori Ono, who left Capcom in 2020,[6][7] as well as the first entry to appear on an xbox console since IV as a result of Street Fighter V's Ps4 exclusivity, due to Sony and Capcom sharing a vision of how V would affect the competitive fighting scene.
On June 2, 2022, a gameplay trailer was shown at PlayStation's June State of Play. The trailer announced the World Tour, Battle Hub and Fighting Grounds modes, showed the return of Chun-Li, and introduced two new characters named Jamie and Kimberly.[8] The game will be released in 2023 on PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S with an in-game commentary feature, a series first.[9] It is being developed on the RE Engine,[10] and has been reported to support cross-platform play and rollback netcode.[11] At The Game Awards 2022, it was announced that the game would be released on June 2, 2023.[12]
The first closed beta took place from October 7, 2022 to October 11, 2022, with eight playable character, and crossplay between Xbox, Steam and PlayStation. The second closed beta occurred between December 16 and December 19. Applications to access the beta version were chosen by lottery.[13] A demo featuring a portion of the game's World Tour mode was released for PlayStation 4 and PlayStation 5 on April 20, 2023, with a release for other platforms on April 26.[14]
An arcade version was announced on December 9, 2022.[15] Published by Taito for NESiCAxLive-compatible cabinets, it is set for 2023 release in Japan under the title Street Fighter 6 Type Arcade.[16]
Days of Eclipse
A prequel comic book series dubbed Days of Eclipse by Udon Entertainment was announced on November 9, 2022, which explains how this game heavily focuses on Ken, Kimberly and Luke’s stories. The comic was released on May 5, 2023 digitally, and was released in bookstores on May 6, 2023.[17][18][19]
Music
The main theme song for the game is titled "Not on the Sidelines", produced by GRP and rappers Rocco 808 and Randy Marx. The official video clip of the song also features artists Sumi Oshima and Benny Diar, and is directed and edited by Ross Harris.[20] According to lead composer Yoshiya Terayama, the soundtrack was influenced by hip-hop culture and intended to represent "a new generation for the series." Rather than arranging motifs, the character theme songs are based on new compositions, with the concept being the characters if they appeared on the streets.[21]
Reception
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Street Fighter 6 received "universal acclaim" for the Windows and PlayStation 5 versions, and "generally favorable reviews" for the Xbox Series X/S version, according to review aggregator Metacritic.[22][23][24]
The Guardian praised Street Fighter 6's netcode, writing: "the online component actually works, and works well, right out of the gate".[38] PCMag liked the character creator, feeling it had a vast number of options: "there are a ridiculous number of body, eye, hair, nose, and voice options for creating a goofy, imaginative, or realistic martial artist".[33] Game Informer wrote that the Drive System was a great addition, that it sets "up a compelling risk/reward dynamic that tinges on every interaction".[28]
PCGamesN criticized the World Tour mode's storytelling as a disappointment, but noted that Capcom learned from its past mistakes and made the most "feature-packed fighting game yet", and that the expansive scope of SF6 will satisfy players with its abundant content without waiting for an Ultimate Edition to be released.[35] Ars Technica enjoyed the accesibility options included: "Blind and sight-impaired Street Fighter players will find a wealth of new options to help them play, like sounds that indicate distance to an opponent or if an attack hit high, mid, or low. It’s a really thoughtful touch, and I'm not aware of any other game doing something similar".[41]
Sales
The game sold over 1 million units sold in 5 days after launch.[42]
Notes
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References
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External links
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